helder.ruimte

ruimte · room · ROWM-tuh

Make space for everything in your mix.

For mixes that turn muddy when everything plays. Put it on every track, and it shows you where two sounds fight for the same frequencies.

The trial is the whole plugin for 14 days. After that it keeps working but stops saving into your session until you unlock it. Prices include VAT.

Five tracks linked. The worst collision reads first: Kick × Pads, 1.4–7.7 kHz.
The helder.ruimte plugin window

What it does

See your whole mix at once.

Every track on one graph, in your DAW’s track colors, with each collision marked and named.

Read the worst offenders first.

The pairs that fight hardest, ranked, with their frequency range, and a meter for low-mid mud.

Fix it where it fights.

A built-in EQ makes the suggested cut. A duck clears one track out of another’s way only while it plays, with no routing.

Find the moment.

A timeline records the whole song. Click a loud moment to see who caused it; in Logic, the playhead jumps there.

How buying works

  1. Try it first.

    The whole plugin for 14 days, in a real session. No account, no email.

  2. Buy.

    Your code comes by email within a minute, from Lemon Squeezy, who handle the payment.

  3. Paste the code into the plugin.

    It needs the internet that once. Up to five machines, and every 1.x update is free.

Formats

AU and VST3® · macOS and Windows · Logic Pro and Ableton Live tested

The price

€ 39 a plugin, or € 59 for Kelder and Sfeer together as Double Dutch. A version 2, if there is ever one, costs less if you own version 1.

Refunds

Changed your mind? Email me within 14 days, with no machine unlocked, and I refund it. After that, if it doesn’t work as described, I fix it, or refund it if I can’t. Refund policy

Support

By email, usually within a day, from the person who wrote it. The support page answers the usual questions.

Andy Evans

Built by a working musician.

I’m Andy. I make records in Haarlem, and I wrote ruimte for my own sessions. I use it every week; that is where the updates come from. More about the workshop